SPITE: INFECTED GROUNDS
TOP-DOWN ACTION RPG
Introduction
Project Breakdown
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14 weeks half-time (4 hours/day)
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Created using ISTE (student-made engine) and Unity
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Responsibilites
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Prototyping in Unreal Engine 5
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Level design
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Game Design
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Set dressing
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Backdrops
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The city has fallen to an infection. Seek out the source of the blight, purge it and put an end to the city's misery
Spite: Infected Grounds is a Diablo-clone, taking place in an old town and the catacombs beneath it.
Credits
Reflections
During this project, my fellow level designers and I rotated frequently between the levels we were working on, which helped us all feel a sense of ownership for each level. This approach enabled us to create levels that felt cohesive and had a steady increase in difficulty.
This was the first project at TGA where we had the time to develop a protoype in Unreal. This protoype allowed us to plan and iterate on our blockouts but also plan the foreshadow moments. These foreshadow moments played a big part in our level design as we wanted to enhance the feeling of progression.