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SPITE: INFECTED GROUNDS

TOP-DOWN ACTION RPG

Introduction

Project Breakdown

  • 14 weeks half-time (4 hours/day)

  • Created using ISTE (student-made engine) and Unity

  • Responsibilites

    • Prototyping in Unreal Engine 5​

    • Level design

    • Game Design

    • Set dressing

    • Backdrops

The city has fallen to an infection. Seek out the source of the blight, purge it and put an end to the city's misery

Spite: Infected Grounds is a Diablo-clone, taking place in an old town and the catacombs beneath it. 

Skärmbild 2023-04-09 183446.png

Credits

Graphics

Level Design

Programming

Olivia Xu

Emil Carlsson

Sofia Lassinniemi

Malin Michalek

Josef Gargiulo

Reflections

During this project, my fellow level designers and I rotated frequently between the levels we were working on, which helped us all feel a sense of ownership for each level. This approach enabled us to create levels that felt cohesive and had a steady increase in difficulty.

This was the first project at TGA where we had the time to develop a protoype in Unreal. This protoype allowed us to plan and iterate on our blockouts but also plan the foreshadow moments. These foreshadow moments played a big part in our level design as we wanted to enhance the feeling of progression. 

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