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DECOMPRESSION

FIRST PERSON SHOOTER

Introduction

Project Breakdown

  • 15 weeks half-time (4 hours/day)

  • Created using ISTE (student-made engine)

  • Responsibilites​​

    • Level design

    • Prototype in Unreal Engine 5

    • Visuall Scripting

    • Set dressing

    • Navmesh

Decompression is a fast paced first person shooter game where the player assumes the role of an exterminator sent an underwater facility.

 

The game is solely developed in ISTE, an engine made by the amazing programmers in our group. 

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Credits

Graphics

Level Design

Programming

Olivia Xu

Emil Carlsson

Sofia Lassinniemi

Malin Michalek

Josef Gargiulo

Reflections

As mentioned before, this game was developed exclusively in the engine made by our programmers, differing from our previous project (Spite: Infected Grounds) where we made our blockouts in Unity.

 

This was a very learning experience as we discovered issues in our pipeline that none of us had experienced before. To tackle these issues we had to be flexible and adjust the pipeline as the development progressed. 

 

This was also the first time I created scripts in a visual scripting editor that wasn’t unreals. As I didn’t have access to all the nodes that I'm used to, I had to be creative with the ones that I had to create the different features needed. 

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